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Thread: Update April 12th

  1. #1
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    Update April 12th

    The first Incursion, titled Falcon Lost, is set in a completely new, underground water-treatment facility that’s been turned into a stronghold for the Last Man Battalion. The Incursions update also includes the following changes and additions:

    • New gear is a vital centerpiece of Incursions, which introduces four rare gear sets: Sentry’s Call, Striker’s Battle Gear, Path of the Nomad, and Technician’s Authority. Each set is meant to bolster a specific play style; Sentry’s Call promotes consistent precision, Striker’s Battle Gear is for assault-focused players, and so on. Finding and equipping four pieces from a single set unlocks a new, never-before-seen talent for your Agent, which the developers aren’t revealing yet.

    • Agent level is still capped at 30, but your gear score can boost your abilities beyond your level, and are touted as a new way of leveling up for top-level players.

    • Loot trading is now possible; if you get good loot, you can now drop it on the ground and make it available to other players in your group. In the Dark Zone, you can only drop loot inside the Dark Zone gate.

    • Assignments are new tasks – killing 10 Cleaners, for example – that are meant as brief, optional side goals that update daily and can earn you Phoenix Credits, Division tech, and other rewards.

    • Supply drops will periodically fall from the sky in the Dark Zone, giving you and other groups something to battle over. They’re also protected by tough enemies, but the loot doesn’t need to be extracted, as it’s uncontaminated, and can’t be stolen once acquired.

    • When your Agent dies, you can now camera-follow your teammates, seeing what they see and offering tactical support.

    • Falcon Lost has two difficulties: Hard mode, which is recommended for players whose gear score is equivalent to level 31; and challenge mode, which is even tougher. Also, there aren’t any checkpoints in Falcon Lost; if your team goes down, you’ll have to restart from the beginning. Additionally, you can replay Falcon Lost and other upcoming Incursions as many times as you want and still be rewarded with new loot.

    • Enemies can now employ drones, aerial enemies that will be tricky to hit. You’ll also be pitted against an armored personnel carrier, which acts as a boss and is impervious to bullets, forcing you to find another way to deal with it.

    Incursions will later be followed by another free update, Conflict, which adds a special incursion into New York’s Columbus Circle, as well as new Dark Zone features. Additionally, three paid DLC expansions are planned throughout the year – Underground, Survival, and Last Stand – which introduce new areas and threats to The Division’s open-world New York. Xbox One players will have 30-day exclusive early access to Underground and Survival, although Incursions, Conflict, and Last Stand will debut on all platforms simultaneously.

  2. #2
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    Update 1.1: Incursions - Patch Notes

    12/04/2016 12:00 AM


    Here is the list of changes that will be implemented with the update 1.1, deployed on Tuesday, April 12th.

    Jump to changes to the game! | Jump to bugs we have addressed!


    NEW FEATURES

    Falcon Lost

    Falcon Lost is a new incursion available in the Stuyvesant area
    You must be level 30 and have completed the mission "General Assembly" to access this mission
    The encounter is balanced for 4 players with high level gear

    Gear Sets

    Gear set equipment can be found by completing the most challenging activities in Manhattan
    Collecting and wearing gear sets grant powerful stat bonuses and talents
    Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
    “Tactician's Authority” – enhances electronics and support capabilities
    “Striker's Battlegear” – provide bonuses for assault capabilities
    “Sentry's Call” – enhances marksman capabilities
    “Path of the Nomad” – provides bonuses for lone wanderers

    Trading

    Items dropped by enemies can be shared with other players
    Trade items by dropping them as loot from your inventory, so players in your group can pick them up
    You can only share items for during the first 2 hours after you have acquired them
    Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped

    Assignments

    Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
    Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
    Assignments come in different categories:
    Combat
    Dark Zone
    Crafting
    Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete

    Dark Zone Supply Drops

    Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
    Supply drops will occur multiple times over the course the day
    The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
    These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance

    Gear Score

    Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
    The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
    Other agents’ Gear Scores are displayed next to their health bars
    Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges

    Group Spectator Camera

    The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
    Players can use RB/LB, R1/L1 or Q/E keys to switch between group members

    New High-End Named Weapons

    Added new High-End named weapons:
    Warlord: Assault Rifle
    Valkyria: Submachine gun
    (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2


    Back to top!
    GAME CHANGES

    Gameplay

    Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
    Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
    Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
    Level 30: 1-3 Phoenix Credits
    Level 31: 2-4 Phoenix Credits
    Level 32: 3-5 Phoenix Credits

    Dark Zone

    The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
    Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
    Superior (Purple) items: Rank 15 instead of 30
    High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
    High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
    Added a new Dark Zone bracket for characters with Gear Score 160+

    Crafting

    Increased costs for converting crafting materials and crafting High-End items:
    10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
    15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
    10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
    Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
    Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
    Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
    Added new level 31 and 32 High-End items Blueprints to Vendors
    Removed Division Tech requirements from some level 31 High-End Blueprints

    User Interface

    Added gamepad deadzone calibration in settings menu (all platforms)


    Back to top!
    BUG FIXES

    Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
    Fixed a bug where players could exit the Dark Zone on East 43rd street
    Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
    Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
    Fixed an exploit where players could shoot through corners of covers
    Fixed a number of locations where NPCs could shoot through walls
    Fixed an exploit where players could ignore the fire rate of certain weapons
    Fixed some locations where players would get stuck in Queen Tunnel Camp mission
    Fixed various prop collisions so that players no longer become stuck
    Fixed a bug where the final cut scenes would unlock before the final missions were completed
    Fixed a bug where the Water Supply side mission would not activate
    Fixed an issue where the Morphine Supply side mission sometimes would not complete
    Players no longer receive too much XP for completing the Morphine Supply side mission
    The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
    Fixed some bugs where deployable skills would not activate under certain circumstances
    Fixed a bug where voice chat volume indicators would overlap in the group UI frame
    Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
    Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
    Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
    Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
    Corrected the colors for the appearance items in the Mission rewards list
    NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
    Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
    Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
    Several clipping issues have been fixed with various appearance items
    Some tooltips have been updated with more clear information
    And many more

    PC specific

    Added new resolution scaling and lighting options
    Added support for reporting players on PC. Players can now type in chat /report
    Improvements to resolution detection and switching between display modes
    Fixed some issues with camera movement while using Tobii Eye Tracker
    Fixed screen look for minimap when using Tobii Eye Tracker
    Fixed several issues with Logitech peripherals
    Fixed several graphic issues due to dual monitor display
    Fixed an issue where players could move UI elements out of the visible screen area

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